Art of Construction
This project has been going well so far especially when actually copying the design as it is fairly simple.
Although, it was a very difficult time having to chose the design and how I wanted it to be. Especially with so many shapes to choose from, and so many combinations of the shapes.
This is how it's evolved, starting from the top and heading to the bottom. The first is my original idea, the second is the revised draft and at the bottom is the very final piece. It was a very difficult process, not creating these ideas but
I have definitely applied the Habit of Organization to this project not only organizing the shapes, but organizing them correctly. As to not only copy it from one place to another, but to do it correctly which leads me to the point of how attending to precision is very important especially when doing such precise designs like these.
I also want to mention how in this project we used very simple tools to create such nice designs, my peers most of all did a great job with only a compass, or a ruler.
Although, it was a very difficult time having to chose the design and how I wanted it to be. Especially with so many shapes to choose from, and so many combinations of the shapes.
This is how it's evolved, starting from the top and heading to the bottom. The first is my original idea, the second is the revised draft and at the bottom is the very final piece. It was a very difficult process, not creating these ideas but
I have definitely applied the Habit of Organization to this project not only organizing the shapes, but organizing them correctly. As to not only copy it from one place to another, but to do it correctly which leads me to the point of how attending to precision is very important especially when doing such precise designs like these.
I also want to mention how in this project we used very simple tools to create such nice designs, my peers most of all did a great job with only a compass, or a ruler.
Mathematical Model of Me
Reflection Questions:
Mathematical points can be used in all kinds of images. Every line has points if you put it on a grid. The more points, the more detail!
This image reflects who I am because this, "Unicorn" originally comes from a famous Art piece. I believe myself to be a very artistic man and I chose to express it with the most common form of Art which is Paintings. The rainbow though is just extra detail.
Some Highs during this project were definitively when I had learned that I could simply "Copy" the coordinate points over from the Google Document to the Grapher app. Or when I had completed the "Embellished Model and it turned out so well.
Although, some Lows would most likely trying to find an image with a good amount of dots that wasn't so complex.
Some of the habits of the Mathematician I have experienced from this project would probably be "Stay Organized" which was the hardest one due to the fact that I, myself, am not a very organized person
Mathematical points can be used in all kinds of images. Every line has points if you put it on a grid. The more points, the more detail!
This image reflects who I am because this, "Unicorn" originally comes from a famous Art piece. I believe myself to be a very artistic man and I chose to express it with the most common form of Art which is Paintings. The rainbow though is just extra detail.
Some Highs during this project were definitively when I had learned that I could simply "Copy" the coordinate points over from the Google Document to the Grapher app. Or when I had completed the "Embellished Model and it turned out so well.
Although, some Lows would most likely trying to find an image with a good amount of dots that wasn't so complex.
Some of the habits of the Mathematician I have experienced from this project would probably be "Stay Organized" which was the hardest one due to the fact that I, myself, am not a very organized person
Symmetry in Motion
This project was a lot of fun! For the entirety of this project we messed with a program called StarLogo. We began simply just looking at how reflection and transitions work on graph paper. From there we learned about Kaleidoscopes and how they function and reflect. We looked and speculated with real Thomas the Tank engine kaleidoscopes. From there we created drafts of what we would want out StarLogo kaleidoscope to look like. From there it became much more difficult, because we had to learn all the ups and downs and roundabouts of StarLogo. It wasn't easy, but it was a lot of fun. Along with being entertaining it was very stressful and would most often not even function. But, nonetheless I was able to complete the assignment in time and very well! The Habit of Seek Why and Prove really helped trying ti figure things out.
After figuring out all the different strategies and lines of code that could help me create this final piece I got to work. I loaded up my default file (Which mainly had a lot of breeds and the X and Y axes lines) and began by deleting the Y axes line and adding the X=Y line. This was the simple beginnings of a very hard process. I decided to have one breed create all the circles which you may see in the pictures below. I had to find a way to spawn several different breeds at once but somehow make them run in different directions. So after trying to spawn them I just set them up on different parts of each line. But having the programs differentiate them and cause them to go in different directions, creating the reflection. The first thing that came to my mind was trying to use the code from earlier than would often ask if a certain agent is specifically in an area, which would cause him to do something differently than if he was in another. So I simply set it so that all the agents who were the color red would create a circle in one direction and those who were any other color would create a circle in the opposite direction. So now I had so spawn two different-color agents in the same space to simply give the illusion of reflection. I didn't really know how to fix the different color issues because it wouldn't really work that way. So that is kind of annoying and would hopefully maybe like to fix in the future. Although this seems easy there were a couple dumb mistakes here and there. Now when having the Shark breed go back and forth across the line I simply set some on each end of them on the X, Y and X=Y line and used the forward command several times. I tried having them go backwards after a certain amount of steps but the agents wouldn't visibly move. So moving one way was good enough for me.
An interesting dilemma though, was trying to fit all of the "SETUP" files into the the area. I couldn't just continue on one setup column which caused me to create several different columns. One for the Red Circle making Agents, another for the Blue Circle making Agents and the third for all of the Sharks that go forward. Looks like a really big and complicated code when you see it from afar. When really it's just a lot of copy and pasting
Here are some photos of my StarLogo file along with a digital download!
After figuring out all the different strategies and lines of code that could help me create this final piece I got to work. I loaded up my default file (Which mainly had a lot of breeds and the X and Y axes lines) and began by deleting the Y axes line and adding the X=Y line. This was the simple beginnings of a very hard process. I decided to have one breed create all the circles which you may see in the pictures below. I had to find a way to spawn several different breeds at once but somehow make them run in different directions. So after trying to spawn them I just set them up on different parts of each line. But having the programs differentiate them and cause them to go in different directions, creating the reflection. The first thing that came to my mind was trying to use the code from earlier than would often ask if a certain agent is specifically in an area, which would cause him to do something differently than if he was in another. So I simply set it so that all the agents who were the color red would create a circle in one direction and those who were any other color would create a circle in the opposite direction. So now I had so spawn two different-color agents in the same space to simply give the illusion of reflection. I didn't really know how to fix the different color issues because it wouldn't really work that way. So that is kind of annoying and would hopefully maybe like to fix in the future. Although this seems easy there were a couple dumb mistakes here and there. Now when having the Shark breed go back and forth across the line I simply set some on each end of them on the X, Y and X=Y line and used the forward command several times. I tried having them go backwards after a certain amount of steps but the agents wouldn't visibly move. So moving one way was good enough for me.
An interesting dilemma though, was trying to fit all of the "SETUP" files into the the area. I couldn't just continue on one setup column which caused me to create several different columns. One for the Red Circle making Agents, another for the Blue Circle making Agents and the third for all of the Sharks that go forward. Looks like a really big and complicated code when you see it from afar. When really it's just a lot of copy and pasting
Here are some photos of my StarLogo file along with a digital download!
starlogo_rrdm.sltng | |
File Size: | 21 kb |
File Type: | sltng |